Art by Andrew Krahnke from the Spears of the Dawn free art pack |
The class system has also a "custom race" value that helps the creation of demi-human classes.
What we did was to create a "human custom race" in terms of the ACKS class system on one hand to recreate the already presented human classes and on the other to have ready tools for creating new human classes. We already had human with racial levels in Barbarians Conqueror of Kanahu (page 143 of the book Terran Custom Classes).
Why? Well the principal reason was to had a way to recreate the more advanced classes of Advanced Dungeons & Dragons in ACKS terms, thinking of this I had also an inspiration to add a little more fluff to this article.
The First Empire (1st E.)
The First Empire, the Empire, the Great Empire was the first to unite Human, Dwarf, Elves and others under One banner, was the first to control the eight seas and the one hundred thousand rivers. The first, and only one, to dominate the world for ten thousand years. The First Empire was truly cosmopolitan, and the various race mixed freely, after ten thousand years the humans of the empire were a little more sophisticated than the barbarian from outside the empire, an unique mix of different bloods, culture and traditions made them special. Only the First Empire Human can hope to follow the paths of the thousands of special martial and magical traditions (classes) that flourished in the First Empire.
1st E. Human Value
Value
|
1st E. Human
|
Cost*
|
Max Lvl
|
4
|
Human + Thievery 4 (15 skills)
|
1500
| 9 |
3
|
Human + Thievery 3 (10 skills)
|
1000
| 11 |
2
|
Human + Thievery 2 (5 skills)
|
500
| 12 |
1
|
Human + Thievery 1 (3 skills)
|
300
| 13 |
0
|
Human (Heroic Spirit)
|
0
| 14 |
*NOTE: the cost of Heroic Spirit is not much (maybe 25 xp) so I decided to balance this to fudge the numbers. I'll lower the cost of 0 Value in Human so to not mess the cost of existing classes, and I will increase progressively the cost of the additional Thievery. To keep it nice I have simply calculated a cost of 100 xp per number of Thief skills.
Giving Humans a Thievery value permit the creation of a great number of custom classes since the Thief skills from the thievery value can be converted in various powers with the "custom powers trade-offs" rule
Here an example class built with this system
Art by Luigi Castellani from the Spears of the Dawn free art pack |
1st E. Human Loremaster (hd 1d4, max level 12th)
Mage 4, Human 2
Loremaster are mages specialized in knowledge and languages. They roam the world in search of knowledge both mundane and arcane and so are easily encountered in adventuring party.
The character will have all the ability and spells of the standard mage.
This character will advance to 2nd level at 3000xp, human 2 will give him thievery 2 (5 skills).
Custom Power Trade off (First Draft)
1: 1 skill at 1st level
2: 1 skill at 2nd and 1 skill at 12th
3: 1 skill at 3rd and 1 skill at 11th
4: 1 skill at 4th and 1 skill at 10th
5: 1 skill at 6th and 1 skill at 8th
1st E. Human Loremaster level progression
Experience
|
Title
|
Level
|
Hit Dice
| Powers |
0
|
Scholar
|
1
| 1d4 | Loremastery |
3'000
|
2
| 2d4 | Prestidigitation | |
6'000
|
3
| 3d4 | Bonus Languages (+4 languages) | |
12'000
|
4
| 4d4 | Read Languages (at will, casting time 1 turn) | |
24'000
|
5
| 5d4 | -------- | |
48'000
| Doctor |
6
| 6d4 | Speak with Animals (1/hour, casting time 1 turn) |
100'000
|
7
| 7d4 | ------- | |
200'000
|
8
| 8d4 | Speak with the Dead (1/8hour, casting time 1 turn) | |
300'000
|
Loremaster
|
9
| 9d4 | Speak with Plants (1/day, casting time 1 turn) |
500'000
|
Loremaster of the words
|
10
| 9d4+1 | Command of Voice |
700'000
|
Loremaster of the planes
|
11
| 9d4+2 | Contact Otherwordly Powers (1/week, casting time 1 turn) |
1'000'000
|
Loremaster of the ages
|
12
| 9d4+3 | Longevity |
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