|The box cover.|
It was a nice box full of material, a rule book (players and GM with monster to boot), an introductory adventure, some paper miniature, a wonderful color Map a fantastic GM screen and a few ten sided dice.
|A box full of fun!|
The game was easy to learn but required some thinking during character generation, to distribute points to characteristics, and to choose character race (human, elf, dwarf, halfling)
and profession (herbalist, warrior, bard, artisan, street artist and some more)
Everything was rolled. The system is all based on percentile dice, characteristic are in theory from 1 to 100 (but since they are 10 and you have from 450 to 700 points you will usually get them from 30 to 80), rolls are skill/attribute +d100 vs a difficulty factor, from very easy (50) to impossible (200). There is critical failure on 01-04 and special success on 96-00.
|A primitive weapon|
|Magic is all around|
|Halfling are the best bard of the land|
|The map of the setting|
|The introductory adventure|
|Art of the GM Screen|
Monsters are very nicely illustrated (as all the game is).
|Lanshee, vampiric faeries|
|The dangerous and alien Fomors|
|Back cover of the rulebook|