Arcane
Enchantment/Charm
Level: Mage 1st
Range: touch
Duration: 3h
Area of effect: one torch
Area of effect: one torch
Components: V, S, M (an unused torch)
Casting time: 1 round
Saving Throw: None
Effect: When the mage cast this spell the torch will light up and it will burn for 3h (2h more than a normal torch) and will resist gust of wind or being dropped (it will be doused, ending the spell only if totally submerged in water). Furthermore the torch will be brighter giving off a 60' radius of light.
Greater Enchanted Torch
Arcane
Enchantment/Charm
Level: Mage 3rd
Range: touch
Duration: 24h
Area of effect: one torch
Area of effect: one torch
Components: V, S, M (an unused torch)
Casting time: 1 round
Saving Throw: None
Effect: As enchanted torch except for duration.
Note: this substitutes Continual Light, the idea is no continuous spells without some great price.As pointed out in the first article of the "inconspicuous magic" series, Enchanted Dagger a less flashy magic missile, spells that use existing materials are more in tune with magic as presented in classic fantasy stories.
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