martedì 7 maggio 2013

Kung Fu old school style

Sometimes you get a zen moment, Keith Davies in his blog put in the spotlight my proposal for martial arts as school (see his post Old Schools) in Swords & Wizardry (Old School: Kung Fu) for which I can only thank him :)

in this post I present my entry, here the Dazzling Duelist by Todd Colstrom, and don't forget to visit Keith blog:

Old School: Kung Fu

Thinking about it this could be a perfect way for many things, among others martial arts, I would take lead from Oriental Adventure AD&D 1st edition (this is an old school post after all) and bend it to the concept presented here :)
I have toned it down a little and put only “easy” to rule maneveurs (no choking holds/locking parry ecc)

Kung Fu (Hard-Soft style)

Kung Fu is an ancient martial arts learned in dojo, monastery and from traveling masters. Renowed in the area are the Dojo of Master Fei-Lon (in the big city, double the cost, need to convince the master himself to be a worthy student), on the mountain nearby there is the isolated Monastery of Shang-Ki a lesser deity of the zone (LN, fight honoraubly, perfect yourself, protect the weak) where student will be accepted if the swear to follow the teaching of Shang-Ki. A renowed if strange teacher is the (in)famous Jack Lee a peerless master (Fighter 11th + all 10 lesson of this school) but with a strange curse (must get drunk each day before sunset) so while he is an incomparable fighter it’s quite complex to follow him… to be accepted as his student you must drink with him….


  1. My body is a weapon: you can combat without weapons whit no penalty, your attack (kick, punch , knee) do 1d6 damage
  2. defense: in combat you have AC 8 [11]
  3. expertise of attack: you can do 3/2 kung fu attack each round
  4. expertise of defense: you have AC 7 [12]
  5. mastery of attack: you can do 2/1 attack
  6. mastery of defense: you have AC 6 [13]
  7. Iron Fist (attack does 1d8 damage)
  8. Flying Kick (need a running start only attack does 3d6 damage. if attack fail fall prone)
  9. Iron Skin AC 5 [14]
  10. Missile deflection (make save to deflect missiles – arrows, bolt, sling stone ecc)

* the idea is that you can take this lesson by paying 10% XP needed for your actual level, there is also a time requirement (1 week for each lesson level, 1 week for the 1st, 2 for the 2nd and so on), a money cost (I would go for 1000 gp/lesson levels at least) and a level requirements (level must be greater than lesson level)

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